Hello! Since starting this website I have found little time to keep up with it (my initial posts were the only posts until this date). This regrettable incident will now be remedied. After starting the website I worked full time at Sandstone Digital, graduated from college, and got accepted into Graduate school. Thus my life has been a hectic one, but that is no excuse for neglecting sandorsoft.
Today is the day the problem becomes “fixed”. First by publicly addressing it in this post, and second by writing a new article each week in one of the many categories that are offered on the website (Games, Sound, and Web Design). Saturday seems like a good day to do something of this sort, so why don’t we start there. Hopefully I can generate some interesting and useful commentary for you all to enjoy!
Thanks, and have a great weekend.
The contact form I was using was a little buggy, so the contact page will be down as I test and install a new contact form plugin.
When it comes to making maps in Half-Life 2, one has to tread carefully. The two most basic problems builders run into at the beginning are:
To combat these annoying problems many experienced designers will tell you to “Compiler Early, Compile Often.” This is absolutely sound advice. But there is another basic problem that can sneak up on a novice designer: texture mapping.
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Polyrhythm - The simultaneous use of several rhythmic patterns or meters, common in twentieth-century music and in certain African musics. [Citation]
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Working as a freelance web designer can be tough. Working as a freelance web designer in Houghton, MI? Well that’s a piece of cake! Luckily there are a couple of web development firms in town, and Sandstone Digital is the best.
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After one hellish but fun night I managed to get the site working and operating. Any bug reports will be accepted with glee and great rejoice!!!
Hopefully I can stick with my update schedule and really get some interesting articles on the site.